Originally, Return to Castle Wolfenstein soldier Karl Manchen was armed with an MP40 submachine gun. This weapon featured in the story mode as the player's primary weapon and was used in missions throughout the game. In RTCW 184.108.40.206, the MP40 is replaced by the standard U.S.
The development of the game was handled by a group of three different studios. With the release of RTCW 220.127.116.11, id Software retained the rights to the RTCW name, but did not continue to publish the game. Splash Damage took over publishing duties for Linux and Mac OS X ports in 2002. Grey Matter Studios published the game for the PlayStation 2 (PS2), Xbox (XBox), and Microsoft Windows (WIndows) in 2002. Resident Evil 4 designer Tetsuya Mizuguchi worked on the shooting and map design. For the Microsoft Windows and PlayStation 2 versions, id Software took over the game's production.
The game's design remained mostly faithful to the original game. The single-player adventure mode is split into two modes; the first is a linear story mode in which the player seeks revenge against the Nazis. The second mode is a nonlinear exploration in which the player can navigate freely around the levels, revisiting areas after finishing the story, or in some cases, accomplishing objectives. The player is given the choice of changing the order their weapons are used depending on how they want to complete the mission.
The official site was updated with a launch trailer. The time period of which this game takes place is the early 21st century. The novel is set during the September 11 attacks, and the events leading up to the U.S. intervention in Afghanistan. The story begins with an unknown group of people seizing the United States embassy in Pakistan, including a renegade American terrorist and a kidnapped American contractor. 7211a4ac4a