etc. Plus, there are tons more numbers to tweak in the config file than kudos had. There are currently 435 lines in the file, and probably at least 120 variables to fiddle with, every one of which is commented.
Part RPG, part life-sim, part Tycoon game. You are a struggling rock singer who puts together their own band, and tries to achieve fame and fortune, from humble beginnings as a starving garage-band. Pick your band-members, choose the band name, write the songs... play the gigs...
Cliff Harris founded Positech Games, based in the United Kingdom, in 1997, while he was working as an IT support guy. In the meantime he used to work for Elixir Studios, but left before they went bust. After that he worked at Lionhead as an AI / Game coder for The Movies. When that game was finished, he left to work for himself full-time with Positech Games because he was fed up with the way companies were run.At the start of 2006, Cliff worked for Maxis on a gameplay prototype for the Sims franchise.Cliff now develops indie games full time, including Democracy, Kudos, Kudos: Rock legend and recently, Democracy 2 and Gratuitous Space Battles.
Copen's armor has changed to automatically switch between two aesthetic "modes" depending on whether he is grounded or performing a bullit dash: the power focused Break-Shift and speed focused Bullit-Shift. Dashing on the ground now results in the rocket powered Recoil Dash, which knocks enemies and objects back and normally does not tag, and results in Copen bouncing backwards (how far back can be adjusted with movement). His laser gun, Divider, has been replaced by a new chain/buzz saw melee weapon known as the Razor Wheel, which can cut enemies in half. Pressing the attack button produces a small buzzsaw which can block physical projectiles, and holding the saw keeps it constantly spinning but massively reduces its damage output. Button mashing after the small saw produces a chainsaw swing from front to slightly overhead (also blocks physical projectiles), and mashing again after the chainsaw produces a large buzzsaw, which can be kept spinning by holding the button. This large saw holds Copen in place and has a long deactivation time, but can immediately be escaped with the ex weapon Whirling Chopper. The large saw is also capable of blocking the energy projectiles of nearly all common enemies in the game, but only a select few attacks from bosses (actually doing this is very impractical). The large buzzsaw can be launched like a yo-yo after purchasing the ability Boomerazor. Tagging an opponent with a bullit dash will cause the Razor Wheel to fire homing buzzsaws, much like Copen's old gun's homing lasers (this doesn't cut enemies in half). Accessing the skill menu will deactivate the tag. Defeating an enemy will trigger an invisible 5 second countdown, during which any additional enemy killed will reward the player with a 30 kudos Quick Razor bonus.
Bullits have been done away with; performing one bullit dash prior to Overdrive (1000 kudos) will expend it and make an [EMPTY] sign flash in the middle of the screen until Copen lands on the ground, with a beep noise playing at the start and any time the dash button is pressed. Once Overdrive is triggered, bullit dashing is potentially unlimited, but runs on a timer that must be refreshed by colliding with enemies or the ground; failure results in an [EMPTY] state.
Lola also returns to support Copen in battle, her main function being the production of EX Weapons, granting Copen the power to use the abilities of the bosses he defeats. The EX Weapon gained from Rebellio in the previous game, Anchor Nexus, returns as the new default EX Weapon in a nerfed state (slight damage reduction and no longer has mid-dash defensive properties); Stellar Spark is absent. Once the player accumulates over 1000 kudos, Lola appears and triggers Overdrive. Lola also has a chance of triggering "Anthem" once Copen dies, reviving him and buffing his abilities, which also features the return of her "Awakened Mode". It is now possible for Anthem to be triggered by falling into a pit, and if so results in Copen reappearing on nearby ground. New to LAiX2 is Lola's "Healing Mode", allowing Copen to heal himself with no apparent limit, though the ability banks in Kudos upon use.
In Normal Mode the standard Gutless/Normal/Fearless kudos system has been done away with in lieu of Lola's Healing Mode serving as the kudos eating penalty; take too much damage, and you will be forced to use it and bank your kudos.
Version 1.4.0 introduced Assist Mode for Hard Mode, which sets player lives to 200 by default, enables Healing, and activates the ability Medley, which changes the song playing when 2000 kudos, 3000 kudos, etc are reached (can't be turned off). This mode is displayed on all score results screens.
On Steam and hacked consoles it is possible to transfer a Normal Mode's level ups, active abilities, and unlocked missions to Hard Mode by renaming the file. Normal Mode saves are numbered 00 to 09, while Hard Mode saves are numbered 10 to 19. Ex, rename ix2game01 to ix2game11. Please note that this may prevent story progression depending on when it is done.
The protagonist of Dusk Diver, Yang Yumo (CV: Hsuan-Ming Mu), will become available on February 24th (the release date of Dusk Diver 2) as a bonus VS Mission boss character for $8 (800 yen). Defeating her unlocks the ability D Burst, which allows Overdrive bullit dashing even without 1000 kudos.
There is a certain level of stress an archaeologist must feel when peeling back layers of dirt at a dig site. Greg Fryer and Pete Malandrone must have felt the same way when first opening the Deacy. The pair had no idea what they would find inside this decades-old hack. There was a real chance they could mess this up, and a working piece of rock history.
Great write up and article :) Very interesting reading. I had always heard myths about the Deacy it seems. Probably the best was that it contained the heating elements of his toaster as some coil wrapping (you should have seen my face when hearing that too). My other fave that I actually heard from 3 people independently was that it had a pencil as a resistor that worked like a tube when heated with current or somesuch bs. I just assumed the speaker had some sort of small tear or failing or saturated cap but boy was I wrong. I love the ingenuity of rock n roll legends :)
@XHelperZI've seen Seers aim down the abilities' sights and go "enemy here", and from their spectation view, the heart isn't pulsing. They're just pinging an enemy out of their abilities' range. I see this very often.The #1 legend used for wall hacks is Seer, with Bloodhound being the 2nd most used. That's because wall hackers can just bluff they're using Seer's ability, even though they're tracking every team out of its range. Bloodhounds are just fall back legends for when someone else takes Seer, or its a hacking duo team. The 3rd most legend, I'd say is most likely Wraith or Pathfinder. No other legend has a tracking skill that goes through walls besides Seer and Bloodhound.
He would take on clients to increase his kudos, the level of which would increase proportionally the more powerful were the people he tailored for, so that somebody in a position of civil power would constitute a favoured client, even if that position of power had come about through a lottery, some arcanely complicated rota system or plain old coercive voting - jobs like that of City Administrator were subject to all those regimes and more, depending on the band or zone concerned, or just which city was involved.
As long as there was not the faintest shadow of a suspicion he was playing some weird back-game, deliberately pursuing kudos by pretending not to, so long as his lack of interest in it was seen as being the unaffected carelessness of a kind of wise naif, he was kudos-rich, though in a curiously unenviable way.
Dreadnought took them as far as Munueyn, a Ruined City fallen amongst the dark, thick gases of the lower atmosphere where slow coils of turbulence roiled past like the heavy, lascivious licks of an almighty planetary tongue, a place all spires and spindles, near-deserted, long unfashionable, a one-time Storm-Centre now too far from anything to be of much interest to anybody, a place that might have garnered kudos for itself had it been near a war zone, but could hope for almost none at all because it was within one.
There is a furious debate going on in Dweller society even as we speak -- and probably for some time to come, Dwellers being, well, Dwellers -regarding to what extent the undying admiration of every even vaguely sentient species in the rest of the galaxy and possibly beyond could possibly constitute a general increase in the background kudos level for all Dwellers, and therefore a valid reason for throwing open their galactic transport system to all.
Anachronia was previously known as Fossil Island, also known as Kudos Island. Mentions of the island first appeared in the game after an update to Varrock Museum in 2007. The island was spoken of by the Museum's curator, Haig Halen, who mentions that reaching the yet-unexplored island is one of Varrock Museum's projects. A canal barge was under construction in the northern part of the Varrock Dig Site, overseen by the barge foreman, and claimed to be used to travel to the island via the River Salve. Obtaining 100 museum kudos was to be required to participate in the expedition. 2b1af7f3a8