Most of the times, when handling large sets of assets from different sources, it becomes more and more challenging to find the ideal workflow to merge those files into your personal projects.With the capabilities of 3ds Max´s and Cinema 4D´s import options and the pre-built material setups, importing and placing your Renderpeople 3D People is very easy.
Our 3ds Max packages include two obj files with 100k and 30k polygon resolution and separate 3ds Max files for different renderers like Corona, the Native 3ds Max Renderer, Octane or V-Ray 3.In addition to that, you´ll also find the tex folder with all needed textures in it. Before you merge the models into the scene it is important to copy some of the needed files into the project folder.
In the main menu of 3ds Max, use the import>merge option, to import the new model with all needed materials into the scene. Now select the model you copied into the project folder and press ok. Now you can see that the model appears in the center of your scene with all needed materials and textures. Move and rotate to model until you´re happy with the overall look.
After you have positioned your model in your scene, you can also edit the material of the model in the material editor. For further information on this, see this blog post.If you want to import more models, simply repeat the process with another model, but keep in mind that you need to copy all needed files before you merge a different model into your scene.
When Maxon Cinema 4D is installed along with After Effects, a folder is created with the name Maxon Cinema 4D 2023. You can create, import, and edit Cinema 4D files. You can use the tools such as caps and bevel for creating extruded text and splines.
GL Transmission Format (glTF) is an open-source and royalty-free 3D file that supports static models, animation, and moving scenes. glTF is used in games, native web applications, AR, VR, and 3D ads. You can also embed glTF files in documents like Microsoft Word or PowerPoint files.
Bring any 3D model into Unity with these plugins & import file types for every popular 3D modeling software.Unity can read .fbx, .dae (collada), .3ds, .dxf, .obj, and .skp files, and you can run Unity on either Mac or Windows.
Export your Vectorworks file as .fbx or .obj and import into Unity. I have done some thorough testing of .fbx vs .obj to see which of these file formats is better. Ultimately, I found exporting as .obj from Vectorworks after having converted to a Mesh & Generic Solid gave me the best Unity import experience.
Import IFC (Industry Foundation Classes) files directly into Unreal Engine, with support for hierarchy, instancing, metadata, materials, object naming, and nondestructive reimporting. This format is supported by a huge range of products used across the entire construction industry. 2b1af7f3a8